NURS FPX 6109 Assessment 3 Educational Technologies Comparison
NURS FPX 6109 Assessment 3 Educational Technologies Comparison
Name
Capella university
NURS-FPX 6109 Integrating Technology into Nursing Education
Prof. Name
Date
Educational Technologies Comparison
Integrating virtual reality (VR) technologies has become essential for driving innovation and excellence in nursing education. As the demand for highly skilled and competent nurses continues to rise, Master of Science in Nursing (MSN) programs must adapt to leverage the power of VR technologies to enhance teaching and learning experiences (Altmiller & Pepe, 2022).
This assessment delves into the benefits and implications of incorporating VR platforms such as MindMotion Pro and Osso VR into MSN education programs. By examining the features, capabilities, and potential impact of these VR technologies, healthcare practitioners aim to uncover insights into how they can be effectively integrated into MSN curricula. The goal is to improve learning outcomes and better prepare nurses for the challenges of modern healthcare delivery through immersive and interactive educational experiences.
Comparison of Two Different Educational Technologies
MindMotion Pro
MindMotion Pro stands as a transformative educational technology in the healthcare sector, specifically targeting neurological rehabilitation. This VR-based tool offers immersive therapy sessions designed to aid in the recovery of patients with neurological impairments. Through personalized rehabilitation programs, MindMotion Pro enhances motor function and cognitive skills, catering to the unique needs of each patient. Its interactive nature fosters engagement and motivation among patients, creating a conducive learning environment within a virtual setting.
Healthcare professionals leverage MindMotion Pro’s real-time progress-tracking feature to monitor patient performance metrics during therapy sessions (Dhar et al., 2023). This data-driven approach enables professionals to make informed decisions and optimize interventions for personalized learning pathways aligned with patient recovery goals. Overall, MindMotion Pro’s innovative educational technology not only enhances patient engagement but also facilitates continuous improvement and personalized rehabilitation experiences in a safe and controlled virtual environment (Hartman et al., 2024).
Osso VR
Osso VR represents a cutting-edge educational technology revolutionizing surgical training for medical professionals. This advanced VR platform offers lifelike simulations, interactive assessments, and real-time feedback mechanisms (Kim & Ahn, 2021). Through immersive learning experiences, Osso VR enables medical professionals to refine their surgical skills and enhance professional competence. Its realistic surgical simulations provide learners with virtual experiences that closely mirror real-life operating room scenarios. The interactive assessments within Osso VR offer immediate feedback, allowing learners to identify areas for improvement and engage in continuous learning and skill development (Hartman et al., 2024). By providing a risk-free training environment, Osso VR promotes experimentation and learning without compromising patient safety. The integration of real-time feedback mechanisms further enhances learning outcomes, facilitating timely adjustments and corrections for improved surgical competencies and patient care.
Comparison
MindMotion Pro and Osso VR are both innovative educational technologies revolutionizing different aspects of the healthcare industry. MindMotion Pro focuses on neurological rehabilitation, providing immersive therapy sessions tailored to individual patient needs. On the other hand, Osso VR targets surgical training, offering lifelike simulations and interactive assessments for medical professionals. In terms of educational impact, MindMotion Pro enhances patient engagement and facilitates personalized learning experiences in a safe virtual environment. It empowers healthcare professionals to monitor patient progress and optimize interventions based on real-time data, leading to improved rehabilitation outcomes (Di Natale et al., 2020).
In contrast, Osso VR offers immersive learning experiences that closely replicate real-life surgical scenarios. Medical professionals benefit from interactive assessments and real-time feedback, enabling them to refine surgical skills and enhance professional competence in a risk-free training environment (Lee et al., 2020). While MindMotion Pro excels in personalized therapy programs and motor-cognitive skill enhancement, Osso VR stands out for its realistic simulations and skill mastery opportunities. The choice between these technologies depends on the specific educational needs and goals within the healthcare setting, with MindMotion Pro catering to neurological rehabilitation and Osso VR focusing on surgical skill development.
Feature, Capability, and Benefit |
Articulate Storyline |
Adobe Captivate |
User Interface |
Intuitive therapy-based approach for personalized rehabilitation programs (Di Natale et al., 2020) |
Realistic surgical simulations and interactive feedback |
Interactivity Options |
Adaptive design for tailored rehabilitation journeys |
Lifelike surgical scenarios and interactive skill assessments |
Compatibility |
Compatible with various devices and screen sizes |
Compatible with a wide range of VR devices and platforms (Hartman et al., 2024). |
Assessment Tools |
Tailored assessments for monitoring patient progress |
Interactive skill assessments and real-time feedback |
Multimedia Integration |
Supports integration of multimedia elements for enhanced therapy sessions (Hartman et al., 2024) |
Integrates multimedia elements for realistic surgical simulations |
Learning Analytics |
Provides basic analytics for tracking patient progress |
Offers advanced analytics for tracking surgical skills |
Cost |
Offers flexible pricing options based on institution needs |
Follows a subscription-based pricing model with customizable plans |
Assumptions
The comparison assumes that healthcare professionals and institutions prioritize different aspects of VR technology based on their specific needs and preferences, such as ease of use, technical familiarity, budget constraints, educational objectives, and data feedback needs. These factors influence decision-making, with MindMotion Pro favored for its intuitive interface and tailored rehabilitation programs, while Osso VR appeals to those seeking advanced surgical training features (Di Natale et al., 2020). These assumptions highlight the diverse requirements and priorities of users when selecting between MindMotion Pro and Osso VR for educational and training purposes.
Benefits and Limitations of Educational Technology
Comparing similar educational technologies such as MindMotion Pro and Osso VR offers several benefits and limitations. One of the key benefits is that it allows educators and healthcare professionals to gain a comprehensive understanding of the available options within a specific domain, such as neurological rehabilitation or surgical training. By comparing the features, capabilities, and benefits of these technologies, stakeholders can make informed decisions based on their unique requirements, priorities, and objectives (Liu et al., 2023). This comparison also facilitates a deeper exploration of technological advancements, helping users stay updated with the latest innovations and trends in their respective fields. Additionally, comparing similar technologies encourages healthy competition and innovation among developers, driving continuous improvement and refinement of educational tools.
There are limitations to consider when comparing similar educational technologies. Firstly, the comparison may overlook nuanced differences or unique strengths that each technology brings to the table. Not all features or capabilities may align perfectly for a direct comparison, leading to potential biases or misconceptions about a technology’s effectiveness (Shorey et al., 2020). The context in which these technologies are deployed plays a crucial role in their efficacy and impact. Factors such as user training, technical support, integration with existing systems, and cost considerations can significantly influence the suitability and success of a technology in a particular setting.
Teaching and Learning Situations in Educational Technology
The selected educational technology is VR-based platforms like MindMotion Pro and Osso VR. The determination of the most suitable teaching and learning situations involves assessing how these technologies align with the program’s objectives, student learning needs, and the overall educational environment. For MindMotion Pro, the technology’s immersive therapy sessions and personalized rehabilitation programs make it well-suited for teaching situations where students need to practice and improve motor function and cognitive skills (Stoumpos et al., 2023).
This could include scenarios such as simulated patient interactions for neurological assessment and rehabilitation techniques. On the other hand, Osso VR’s lifelike surgical simulations and interactive feedback mechanisms are best suited for teaching situations that require students to develop and refine surgical skills in a risk-free environment (Stoumpos et al., 2023). This technology could be integrated into surgical education modules, allowing students to practice surgical procedures, decision-making, and teamwork skills.
The assessment of these technologies involves considering factors such as user interface intuitiveness, adaptability to different learning styles, compatibility with existing educational tools and resources, assessment tools for tracking student progress, multimedia integration for enhanced learning experiences, learning analytics capabilities, and cost-effectiveness (Mulders et al., 2020). Conclusions drawn from this assessment reflect an understanding of how MindMotion Pro and Osso VR can effectively support hands-on learning experiences in a nursing education program, enhance student engagement, and contribute to achieving program outcomes related to skill development and clinical competence.
Incorporation of E-Learning Platforms in MSN Program
Incorporating a selected teaching, learning, or assessment technology, such as virtual reality (VR) platforms like MindMotion Pro or Osso VR, into a specific nursing education program involves a comprehensive approach that considers various aspects of the technology to contribute to improved outcomes. For instance, in a nursing education program focusing on neurological rehabilitation, the MindMotion Pro VR platform can be effectively incorporated. Firstly, educators can integrate MindMotion Pro into their curriculum by designing personalized rehabilitation modules that align with the program’s learning objectives and clinical competencies (Lee et al., 2020). This includes creating immersive therapy sessions within the VR environment that simulate real-world patient scenarios, allowing students to practice and refine their motor function and cognitive skills.
The interactive nature of MindMotion Pro enables students to engage in hands-on learning experiences, fostering active participation and deepening their understanding of neurological rehabilitation techniques. Educators can also utilize the platform’s real-time progress tracking and assessment tools to monitor student performance, provide targeted feedback, and tailor learning experiences based on individual learning needs. In a similar vein, Osso VR can be incorporated into a nursing education program focusing on surgical training. Educators can integrate Osso VR by designing surgical simulation modules that replicate realistic operating room scenarios (Kim & Ahn, 2021). This allows students to practice surgical procedures, decision-making, and teamwork skills in a risk-free and controlled virtual environment.
The interactive skill assessments and real-time feedback mechanisms in Osso VR facilitate ongoing evaluation of student performance, identifying areas for improvement, and promoting continuous learning and skill development (Bondy et al., 2021). Additionally, educators can leverage Osso VR’s analytics capabilities to track student progress, analyze learning outcomes, and make data-informed decisions to enhance the overall effectiveness of surgical training within the program.
Conclusion
Incorporating VR technologies like MindMotion Pro and Osso VR in nursing education can significantly improve learning and prepare nurses for modern healthcare challenges. MindMotion Pro focuses on rehabilitating neurological impairments, while Osso VR offers realistic surgical simulations. This comparison helps educators choose the right tool based on their goals and resources. By using these VR platforms strategically, nursing programs can boost competence and confidence in students, leading to better patient care and healthcare outcomes.
References
Altmiller, G., & Pepe, L. H. (2022). Influence of technology in supporting quality and safety in nursing education. Nursing Clinics of North America, 57(4), 551–562. https://doi.org/10.1016/j.cnur.2022.06.005
Bondy, C., Chen, L., Grover, P., Hanson, V., Li, R., & Shi, P. (2021). Evaluating technology-mediated collaborative workflows for telehealth. IEEE Journal of Biomedical and Health Informatics, 25(12), 4308–4316. https://doi.org/10.1109/jbhi.2021.3119458
Dhar, E., Upadhyay, U., Huang, Y., Uddin, M., Manias, G., Kyriazis, D., Wajid, U., AlShawaf, H., & Syed Abdul, S. (2023). A scoping review to assess the effects of virtual reality in medical education and clinical care. Digital Health, 9. https://doi.org/10.1177/20552076231158022
NURS FPX 6109 Assessment 3 Educational Technologies Comparison
Di Natale, A. F., Repetto, C., Riva, G., & Villani, D. (2020). Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research. British Journal of Educational Technology, 51(6), 2006–2033. https://doi.org/10.1111/bjet.13030
Hartman, C., Kim, I., & Ryu, J. (2024). Conceptualizing collaborative team learning in XR for medical education and training. Lecture Notes in Computer Science, 44–63. https://doi.org/10.1007/978-3-031-61047-9_3
Kim, Y. J., & Ahn, S. Y. (2021). Factors influencing nursing students’ immersive virtual reality media technology-based learning. Sensors, 21(23). https://doi.org/10.3390/s21238088
Lee, J., Lee, H., Kim, S., Choi, M., Ko, I. S., Bae, J., & Kim, S. H. (2020). Debriefing methods and learning outcomes in simulation nursing education: A systematic review and meta-analysis. Nurse Education Today, 87(1), 104345. https://doi.org/10.1016/j.nedt.2020.104345
Liu, K., Zhang, W., Li, W., Wang, T., & Zheng, Y. (2023). Effectiveness of virtual reality in nursing education: A systematic review and meta-analysis. BioMed Central Medical Education, 23(1). https://doi.org/10.1186/s12909-023-04662-x
Mulders, M., Buchner, J., & Kerres, M. (2020). A framework for the use of immersive virtual reality in learning environments. International Journal of Emerging Technologies in Learning (IJET), 15(24), 208–224. https://www.learntechlib.org/p/218562/
NURS FPX 6109 Assessment 3 Educational Technologies Comparison
Shorey, S., Ang, E., Ng, E. D., Yap, J., Lau, L. S. T., & Chui, C. K. (2020). Communication skills training using virtual reality: A descriptive qualitative study. Nurse Education Today, 94, 104592. https://doi.org/10.1016/j.nedt.2020.104592
Stoumpos, A. I., Kitsios, F., & Talias, M. A. (2023). Digital transformation in healthcare: Technology acceptance and its applications. International Journal of Environmental Research and Public Health, 20(4). https://doi.org/10.3390/ijerph20043407